Damage and Scars Brushes

Category

Damage and Scars Brushes

Damage and scars add story by showing age, battle history, and material wear. This category covers brushes for cuts, tears, dents, abrasion, and scars across characters, creatures, armor, and hard-surface props, balancing sharp impact detail with soft deformation.

Damage should follow material response: skin needs soft edges and swelling, metal needs crisp breaks with secondary dents. These packs cover both organic and hard-surface damage for consistent workflows.

Scars and wounds Metal impact detail Edge wear and tears Blender and ZBrush

Organic and hard surface damage Clean stamp depth Story driven surface detail

Define the material response first and build depth in light passes; skin scars need softer edges, metal dents need crisp breaks.

Cluster metal damage on corners, edges, and impact points; add small scratches in motion direction and keep focal hits readable.

Align scars to anatomy and tension lines, mixing indented cuts with raised ridges, then blend into surrounding pores.

Build wounds in layers: base cut, torn edges, abrasion, and bruising; mask when you need open wound thickness.

In Blender, catalog damage brushes and test depth on a plane; in ZBrush, use layers to separate scratches from major dents.

Preview baked damage in the target shader and adjust depth so it reads at mid distance.

Use variation in size and age to tell a story, mixing old smooth scars with fresh sharp wounds.

Place wear where contact happens and cracks where force concentrates; real references prevent random noise.

Combine metal damage and organic scar sets for a unified damage language; see best sets and examples below.

Best sets

These packs are the strongest fits for damage work. Each set is organized for fast browsing and includes previews so you can judge scratch depth and scar shape before committing.

All products

Full catalog of products currently listed in this category.

Examples

Real product previews showing how damage brushes and scars read on organic and hard surfaces.

Scar and skin damage brush preview.
Scar and skin damage brush preview.
Metal damage alpha preview with dents and wear.
Metal damage alpha preview with dents and wear.
Hard surface abrasion and tear detail.
Hard surface abrasion and tear detail.

FAQ

Q: Should scars be deeper than wrinkles? Usually yes, scars need stronger depth to read as healed tissue.
Q: How do I avoid repeating scratch patterns? Rotate, scale, and mix multiple stamps at low intensity.
Q: Can I use damage brushes on skin and armor? Yes, but adjust depth and edge sharpness for each material.
Q: Are these brushes compatible with Blender and ZBrush? Many packs include both Blender brushes and ZBrush alphas.